Hi! My name is Joseph Perry, aka Wick. I am an independent game developer and neuroscientist.
I grew up on a blueberry farm in the Columbia River Gorge, graduated from Reed college with an undergraduate degree in biology (with a thesis on the neuroscience of frog mating calls), and now reside in Portland, OR.
I’m a self-taught programmer (in the Blitzmax / Monkey X family of languages — it’s OK, they’re pretty obscure, you probably haven’t heard of them) and manage to get by via copious googling and transmuting bugs into features.
I decided at a young age that I’d structure my life towards working towards the problem of artificial intelligence. I think node-based neural nets are cool, but are rooted in an over-simplification of the brain due to historical computational limitations. Thus, I’ve been approaching the problem of AI with a foot solidly in biology.
I believe in using games (and art, for that matter) for doing good in society. To me, this means designing for accessibility, listening to and incorporating diverse voices as well as I am able, and crafting an experience that betters the player’s life.
Making a game with good mechanics is the easy part. The hard part is making something that speaks to the heart.
Facebook Page: wickglyph