Hi! My name is Joseph Perry, aka Wick. I am an independent game developer and neuroscience researcher.

I grew up on a blueberry farm in the Columbia River Gorge, graduated from Reed college with an undergraduate degree in neurobiology, and now reside in Portland, OR.

Thesis: Mechanisms of Synchronization in the Vocal Central Pattern Generator of Xenopus Laevis
Paper: Motor Neurons Tune Premotor Activity in a Vertebrate Central Pattern Generator

I’m a self-taught programmer (in the Blitzmax / Monkey X family of languages — it’s OK, they’re pretty obscure, you probably haven’t heard of them) and manage to get by via copious googling and transmuting bugs into features.

Starship Rubicon is my first published game. You shoot things in a spaceship and end up feeling uneasy about shooting things in spaceships.

I’m currently working on Crescent Loom, a game about building creatures and their neural circuits. I’m designing it to be the best way for someone to learn about central pattern generators and how brains control bodies.

I believe in using games (and art, for that matter) for doing good in society. To me, this means designing for accessibility, listening to and incorporating diverse voices as well as I am able, and crafting an experience that betters the player’s life.

Programming a game with good mechanics is the easy part. The hard part is making something that speaks to the heart.

Email: contact@wick.works

Twitter: @wickglyph

Facebook Page: wickglyph

Newsletter: tinyletter.com/wick

Itch.io: wick.itch

Steam: wickworks

By Wick Perry | © 2017 Wickworks
Proud to be a member of PIGsquad and Playful Oasis.