Help me get a grant to keep working on this by taking this survey.

Knit bones, stitch muscles, and weave neurons into a biologically-realistic simple creature, and then use it to explore a player-populated ocean ecosystem.

I’ve made this online demo freely available in order to make it easy to test; the final version is going to be for sale. You can pre-order and get access to a downloadable demo (PC) here. It runs a lot faster than this online version, and I really appreciate the support. 🙂



<> There’s a short introduction that’ll walk you through making a basic creature, and a help button in the bottom-left that helps explain some of the concepts.

<> Once you get the hang of the basics, try to make a creature that can complete/win a race! It’s harder than it sounds to go in a straight line.

<> If you save a creature online, it will automatically start showing up in other players’ games. I, uh, don’t really have any filters for what can or can’t show up, so this is going to be a social experiment as much as a technical one. We’ll see how that goes.

<> If you encounter bugs / crashes / confusion – or – you just have feedback, I’d love to hear it! You can comment below or reach out on one of the channels down here —vvv

twitter | facebook | wickletter | subreddit

Music is “Uluru” by Kevin MacLeod.

38 thoughts on “

  1. LOVE THIS GAME SO MUCH! Ive finally made a squid that has a good sense of direction, this games gonna go far. But you should probably add multiplayer.

    • Thanks! Looks like you’ve been pretty busy ingame. If all goes well, I think multiplayer-wise it’ll probably end up looking like Spore — you can run into other people’s creations (and compete like in race mode) but two people don’t ever directly interact (unless you meant local multiplayer?). Real-time remote multiplayer is a huuuuge job and I’m only one person. :p

      Have you checked out the Kickstarter? It’ll determine whether I can keep working on the game, so backing/sharing it is a great way to show support. Also, there’s a subreddit where you can post any of the many creatures you’ve saved!

      • Local multiplayer would make the game really fun, and Ive just checked the Kickstarter. I also just posted my kraken on the subreddit, this game is soooooo amazing!

    • Site’s under heavy load right now. (hi imgur!) It’s working for me now, but I’ll update the mirror (though that version can’t talk to the creature database)

    • Thanks for the heads-up. Haven’t run into that one yet. Do you have any other details? Like, is it a loaded creature or new? What mode are you in? How much to they shrink? All the creatures breathe in and out a little bit, but the change in size shouldn’t be super noticeable.

      • Iv been testing it out a lil bit and what iv found so fare is it usually happens after triggering a update from something like placing, removing parts going live and wiring up its brain but not well playing, it happens in all game modes including the introduction.

    • Whoop, that’s what I get for putting something live without testing it first.
      EDIT: fixed! You can also now resize things with the “[” and “]” keys for those folks who don’t have pageup/down.

    • Thanks!
      Have you taken a look at the introduction? I know that it’s pretty incomplete right now, but that’s sorta what the Kickstarter is for. You can also load creatures (like “axolotl”, or anything over on the reddit) and tweak them to see how they work.

    • Um, heh, yeah, I thought your kraken was super super rad, so I included it in this post on Imgur which a few people saw:
      So I’m not surprised to hear it got copied — someone must’ve loaded it up, made a few changes, and re-saved it. I’d like to someday keep track of who made what, but that’s currently outside of my tech chops.

    • Heck to the yes! Creature interactions like hunting is one of the things people are responding to the most, so it’s high on my priority-list. Are you able to catch the couple of peahens that swim around in the sandbox?

  2. Do you know if it’s possible to inhibit a neurone when there are multiple stimuli? I tried a lot of things, but couldn’t get it to work. If that can work, can it also work when the sensory neurones that activate another neurone are also the ones which, when stimulated together, inhibit it?

  3. I remember playing this game a while back, when there was only one comment and no subreddit and the muscle texture was different. Keep up the good work!

  4. Aaaaaand my first wiggly cramped and now swims like a jacked-up jellyfish.
    “Hi-OW!-my name is-OW!-Steve, and I-OW!-have no idea-OW!-what’s going-OW!-on.”
    Oh, well.
    Back to the drawing board.

    Still gotta make that Slightly Pacific Rim-worthy Otachi-type thing.
    Don’t think that’s gonna end well.

        • Oh! Like, so it doesn’t run into walls and stuff? I’ve actually been considering having the creature construction take place in a totally blank open area and then transporting it to the map on start. Or somehow always ensuring that nothing is nearby the start position. I guess moving the creature as a whole would work too. On my list!

Leave a Reply

Your email address will not be published. Required fields are marked *

By Wick Perry | © 2018 Wickworks
Proud to be a member of PIGsquad and Playful Oasis.