Knit bones, stitch muscles, and weave neurons into a biologically-realistic simple creature, and then use it to explore a player-populated ocean ecosystem.
I’ve made this online demo freely available in order to make it easy to test; the final version is going to be for sale. You can pre-order and get access to a downloadable demo (PC) here. It runs a lot faster than this online version, and I really appreciate the support. 🙂
<> There’s a short introduction that’ll walk you through making a basic creature, and a help button in the bottom-left that helps explain some of the concepts.
<> Once you get the hang of the basics, try to make a creature that can complete/win a race! It’s harder than it sounds to go in a straight line.
<> If you save a creature online, it will automatically start showing up in other players’ games. I, uh, don’t really have any filters for what can or can’t show up, so this is going to be a social experiment as much as a technical one. We’ll see how that goes.
<> If you encounter bugs / crashes / confusion – or – you just have feedback, I’d love to hear it! You can comment below or reach out on one of the channels down here —vvv
Music is “Uluru” by Kevin MacLeod.