This was an exciting week for development. The biggest changes is that I added support for multiple creatures and a few ways for them to interaction. Creatures can latch onto each other / the ground with suckers, and cause damage and disassemble body parts with stingers (first step towards predation).
There’s also now two introductory levels that teach the basic of how to weave and control muscles. The learning curve and UI still have a lot to be desired, but I’ll be adding more tutorials over the next few weeks.
All this led to me needing to change enough things under-the-hood (I was up til 2 last night fighting with the coordinate system for rectangles UGH) that the old saves no longer would work (and it broke some of them? oops. 😐 not unexpected though) so I’ve bumped up the version number to v0.2.
Development during a Kickstarter campaign is fun (immediate feedback by invested players!) but dang does it split my priorities. I’m so excited to be moving towards the ability to have an ecosystem of user-created creatures, though!
Workin’ on ways for creatures to interact with the environment and each other. Suckers can latch onto terrain, food, or in this case other creatures:
I turned gravity back on for lolz but now am seriously considering adding an above-water mode.
Experimenting with gravity & grabbing objects. Ineffectual, but enthusiastic.
Creature of the day! Was trying to make levers work, but ended up with creepy ribs. What can you do.
Getting more wibbly and swimmy and biological and it looks so cool!
Breaks way into chamber then changes its mind.
So, it’s been an exciting week! We still have a long way to go, but my spirits are buoyed by the fact that people have been making some really amazing creatures (though I think they’re *all* beautiful).
(see them at the Kickstarter update)
My first and foremost concern is to keep getting the word out on CL. If we’re gonna pull this off, it’s gonna need a big boost. There’s so much noise out there (re: world on fire) that it’s been more of an uphill struggle than it would be in less interesting times.
However! I am happy to just keep working on development and engaging with people and teaching about hella cool neuroscience! Serenity to accept that which I cannot control, etc.
I’m going to be working on adding introductory levels that guide people through the basics of creating a creature. I uploaded a skeleton version of the first level last night; you just have to weave the brain of a pre-made creature and then control it to have it reach a beacon on the map.
Once I have a bit more of a structure in place, I’m going to load up a Greenlight campaign on Steam — hopefully by the end of this week.
Oh! And I spent like five hours yesterday adding font support to the game! Totally the best use of my time.
Creature of the day! This is a lot like yesterday’s, but has two sets of alternating muscles to curve its entire body. Makes me think of a mosquito larvae.
Third creature of the day! It uses reciprocal inhibition to alternate two muscles and make a tail go swish. It also kinda looks like a badminton birdie.