Game Design Annotated Links

I’ve been meaning to post these for a while- I read a lot of game design stuff while working on Rubicon. Here’s some of the stuff that I found to be particularly useful/insightful/interesting.

  • “Ten Things Every Game Needs” – Magic the Gathering is a wonderfully heavily-designed game and Mark Rosewater’s column “Making Magic” provides a thoughtful window into the process of its creation and maintaining its long-term health. “Restrictions breed creativity!” is the mantra of the day.
  • “Juice it or lose it” – A talk aptly demonstrating the power of tiny reactive effects and how it can bring a game to life.
  • “Video Games and the Human Condition” – A talk by Jonathan Blow. Goes over developer “best practices” on how to make a game compelling to play and then ethically questions the use of such tactics. “With great power comes great responsibility.”
  • “Bow N*****” – Personal narrative of play experience of Jedi Outcast. Super-intense duel, exploits, social norms/rituals in multiplayer.

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By Wick Perry | © 2017 Wickworks
Proud to be a member of PIGsquad and Playful Oasis.