Factsheet

Developer:
wickworks
Based in Portland, Oregon

Founding date:
June 2, 2012

Website:
wick.works

Press / Business contact:
contact@wick.works

Social:
twitter.com/wickglyph
facebook.com/wickglyph
newsletter

Releases:
Starship Rubicon
Crescent Loom

Address:
1319 SE 36th Ave
Portland, OR 97214

Phone:
(503) 953 5476

Description

Wickworks is an indie studio based out of Oakland, CA (formerly Portland, OR) that consists of Joseph Wick Perry as its core member. It has been primarily funded via Kickstarter, with two successful campaigns since 2012. Its games are deeply skeptical of violence as a mechanic, and instead focus on how to enrichment and education.

History

Wickworks' two major projects have been funded on Kickstarter. Wickworks has also completed a number of smaller contractual projects (such as a soccer-themed psychology variability assessment and data collection app) and game jams.

Starship Rubicon

Its first (2012), Starship Rubicon, combines modernized Asteroids mechanics with procedural generation for a short-but-deep campaign that examines the voice behind typical game objectives (e.g. "Kill 10 rats."). Wickworks partnered with Cheerful Ghost to publish the game on steam at the end of 2012.

Crescent Loom

Its second (2017), Crescent Loom, is the very first biologically-realistic nervous system simulation game. Players build underwater creatures and bring them to life by weaving senses and muscles together with the unique language of neuroscience.

Projects


Videos

Crescent Loom YouTube

Starship Rubicon YouTube


Images

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There are far more images available for wickworks, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Selected Articles

  • "Ultimately, though, Perry’s goal is to create a toolbox for those interested in learning about the “building blocks” of neural circuits that’s accurate and friendly enough to cultivate widespread understanding of how brains work."
    - Nicole Carpenter, Kill Screen
  • "On the surface, Starship Rubicon looks like a basic arcade style space shooter with some roguelike elements. Underneath there are a lot of fun mechanics that will feel familiar to experienced gamers. It would be easy to simply call this game a mashup of many other titles, but that wouldn’t do justice to what Starship Rubicon delivers."
    - Steven Smith, True PC Gaming
  • "as a side note, your project is the kickstarter i'm most pleased to have backed. helping a person with modest goals and some ambition turn a "sure, why not" idea into a life-changing moment is the best feeling in the world and i'll keep supporting you all the way."
    - Anonymous backer, Kickstarter

Development Blog
Progress updates & postmortems: wick.works.

Starship Rubicon -- Steam
store.steampowered.com.

Rubicon -- Kickstarter
The Kickstarter page for the original Rubicon: kickstarter.com.


Team & Repeating Collaborator

Joseph 'Wick' Perry
Design, Programming, Art & Production

Jon Dodson
Publishing, Cheerful Ghost


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks