Factsheet

Developer:
wickworks
Based in Portland, Oregon

Founding date:
June 2, 2012

Website:
wick.works

Press / Business contact:
contact@wick.works

Social:
twitter.com/wickglyph
facebook.com/wickglyph
newsletter

Releases:
Starship Rubicon
Crescent Loom

Address:
1319 SE 36th Ave
Portland, OR 97214

Phone:
(503) 953 5476

Description

I believe in using games (and art, for that matter) for doing good in society. To me, this means designing for accessibility, listening to and incorporating diverse voices as well as I am able, and crafting an experience that betters the player’s life.

History

Early history

Wickworks was started in 2012 when Joseph 'Wick' Perry ran a successful Kickstarter campaign to make a small space shooter called Rubicon. Two years later, he partnered with the local game community site Cheerful Ghost to redesign the game, give it a roguelike campaign mode, and publish it. Starship Rubicon was released on Steam at the end of 2014 and has received modest but unanimously positive reviews.

Currently

Perry is now bringing his experience in neuroscience to bear in a new brain-circuits-meets-physics-sandbox creature creation game called Crescent Loom. He hopes that it will do for neuroscience what Kerbal Space Program did for orbital physics; bring the science into an interactive and accessible arena where people can play around to get an intuitive grasp of the concepts.

Projects


Videos

Crescent Loom: Kickstarter announcement YouTube

Starship Rubicon: Steam trailer YouTube


Images

profile5.png
profile3.png

There are far more images available for wickworks, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Selected Articles

  • "Ultimately, though, Perry’s goal is to create a toolbox for those interested in learning about the “building blocks” of neural circuits that’s accurate and friendly enough to cultivate widespread understanding of how brains work."
    - Nicole Carpenter, Kill Screen
  • "On the surface, Starship Rubicon looks like a basic arcade style space shooter with some roguelike elements. Underneath there are a lot of fun mechanics that will feel familiar to experienced gamers. It would be easy to simply call this game a mashup of many other titles, but that wouldn’t do justice to what Starship Rubicon delivers."
    - Steven Smith, True PC Gaming
  • "as a side note, your project is the kickstarter i'm most pleased to have backed. helping a person with modest goals and some ambition turn a "sure, why not" idea into a life-changing moment is the best feeling in the world and i'll keep supporting you all the way."
    - Anonymous backer, Kickstarter

Development Blog
Progress updates & postmortems: wick.works.

Starship Rubicon -- Steam
store.steampowered.com.

Rubicon -- Kickstarter
The Kickstarter page for the original Rubicon: kickstarter.com.


Team & Repeating Collaborator

Joseph 'Wick' Perry
Design, Programming, Art & Production

Jon Dodson
Publishing, Cheerful Ghost


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks