Just a reminder: if you’re feeling charitable, you can give me feedback about Rubicon via this short survey.
So! I’ve finally kicked my gears into gear and have put together the first update (1.1) to Rubicon. Here’s the changelog:
- You now must “bank” your points between waves to have them available to spend on unlocking stuff later. Everything is waaay cheaper to unlock, too.
- Joystick support (actually, I didn’t have a joystick on me for the final functionality-test-runthrough. If somebody could confirm/deny that joysticks work for them, I’d really appreciate it).
- Tweaked some stats, made everything cheaper to unlock.
- Gaxlid AI fixed; they no longer run off and hide in the corners.
- You now must buy extra lives between missions, instead of having enemies drop them.
- Nifty sliding animation whilst choosing your ship.
- Zen mode *actually* gives infinite lives.
- Pressing the close button while in windowed mode now closes the game.
- Blink is now a near-instant teleportation instead of a weird buggy phantom-zone thing.
- Added the Overcharge special ability, which causes weapons to do more damage, fire faster, and have longer range for a short time.
- Other minor bugfixes that I’ve already forgotten about.
- Strafing is now as effective as normal thrust, but afterburners are now 25% better and still only work in the directing the ship is facing.