Because I definitely already don’t have enough projects going, I’ve recently started poking around with a super super old demo of mine: WIREHANG RE-REDUX.
The core concept was: “I want a game where I can be spiderman.” The game that prompted me to actually start is an old (6+ years ago?) game called Wirehang Redux.
So in highschool I threw together a demo platformer (the first I’d ever programmed), but it got bogged down in physics and writing my own custom level editor with triggers and graphics layers and all sorts of other homebrewed bells and whistles. I felt the core flow of gameplay had a lot of promise (especially the control scheme: one hook per mouse button), but when I left for college it lay abandoned.
So here we are! The idea has stuck with me for a long time and I’m working with a friend to revive it to get some practice in collaborative programming. This time we’re working in Monkey X and using Fantom Engine to tie together maps made in Tiled to the Box2D physics engine. I’ve never worked with non-homebrewed tech before so it’s going to be a learning experience. Also, one of my biggest regrets from the development of Rubicon is that I didn’t document the journey, so I’m going to try to get some regular posts out about this. Here’s a gif of the current build::