Who…?

Hi!

My name is Joseph Olive Wick Perry. (I usually go by Olive these days)

I am an independent game developer and neuroscience researcher.

I use they/them pronouns.

I grew up on a blueberry farm in the Columbia River Gorge, graduated from Reed college with an undergraduate degree in neurobiology, and now reside in Portland, OR Oakland, CA.

I’m a self-taught programmer and the core developer of Wickworks. I have a slow-burn passion for geology (particularly anything basalt-related!), fire-spinning, and typography.

Résumé: Wick Perry
Thesis: Mechanisms of Synchronization in the Vocal Central Pattern Generator of Xenopus Laevis
Paper: Motor Neurons Tune Premotor Activity in a Vertebrate Central Pattern Generator
Paper: The Gas2 family protein Pigs is a microtubule +TIP that affects cytoskeleton organisation.

Starship Rubicon is my first published game. You shoot things in a spaceship and end up feeling uneasy about shooting things in spaceships.

I’m currently working on Crescent Loom, a game about building creatures and their neural circuits. I’m designing it to be the best way for someone to learn about simple nervous systems.

I made Aesthetic after a whirlwind of a weekend of personal revelations, and got it out just in time for coming out day 2019. I think it’s the most beautiful thing I’ve ever made.

I believe in using games (and art, for that matter) for doing good in society. To me, this means designing for accessibility, having experiences outside of tech/games, listening to and incorporating diverse voices as well as I am able, and crafting an experience that betters the player’s life.


Designing a game with good mechanics is the easy part. The hard part is making something that speaks to the heart.

Email: contact@wick.works

Twitter: @wickglyph

Facebook Page: wickglyph

Newsletter: tinyletter.com/wick

Itch.io: wick.itch

Steam: wickworks

By Olive Perry | © 2020 Wickworks
Proud to be a member of PIGsquad, Playful Oasis, and Explorable Explanations.