So, it’s been an exciting week! We still have a long way to go, but my spirits are buoyed by the fact that people have been making some really amazing creatures (though I think they’re *all* beautiful).
(see them at the Kickstarter update)
My first and foremost concern is to keep getting the word out on CL. If we’re gonna pull this off, it’s gonna need a big boost. There’s so much noise out there (re: world on fire) that it’s been more of an uphill struggle than it would be in less interesting times.
However! I am happy to just keep working on development and engaging with people and teaching about hella cool neuroscience! Serenity to accept that which I cannot control, etc.
I’m going to be working on adding introductory levels that guide people through the basics of creating a creature. I uploaded a skeleton version of the first level last night; you just have to weave the brain of a pre-made creature and then control it to have it reach a beacon on the map.
Once I have a bit more of a structure in place, I’m going to load up a Greenlight campaign on Steam — hopefully by the end of this week.
Oh! And I spent like five hours yesterday adding font support to the game! Totally the best use of my time.