Rubicon is an arcade shooter inspired by the physics and gameplay of Asteroids combined with the tinkering and strategy of Mechwarrior.
The summer of 2012, I ran a successful Kickstarter campaign to turn a dinky little asteroidsy demo into a game that I envisioned having EV Nova/Mechwarrior-like galaxy exploration, multiplayer, the ability to control fleets, and a fully-fledged campaign. Needless to say, halfway through the three-month process I realized I needed to scale down my ambitions, so I focused on making Rubicon a juicy arcade-style space shooter with strategic options coming from customizing loadouts and unlocking new ships. I’m pretty happy in how it turned out.
As of May 2013, Rubicon’s art and code files (in Blitzmax) are licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.