I know it’s still in technical prototyping phase, but I’m poking around for art styles with my unnamed collaborator for the unnamed wire game.
Pixel art was my first thought, as it seems to be the standard these days for low-budget indie games. The first thing I always do in situations like this is to do some homework to see what’s out there, so here we go:
Isometric. Action RPG.
Emphasizes square (albeit irregular) blocky shapes in the environment. Solid colors for objects give clarity (especially the sword swings). Lots of fancy non-pixelated lighting effects and gradients. Unlike in some other games, there aren’t lighting effects that focus on the main character; instead, the player is made distinctive by their red cape. The fact that the camera follows the main character keeps the focus on the player, but the player blends into their settings and appears to be part of the world.