Starship Rubicon reviews & lets-plays
Moving pictures:
Youtube: Out Of Eight | BogMod1 | Sundarworld | Robert Turner | James Allen | MoD1982 | BumpyMcSquigums | SilverSeraphym | VoidFox | SgtKeeneye | Dayton Does Gaming | TheKlee | Sywick | Ethervil | Celerius TheDerp | Kollective Mayhem | ShieldGuy | TheGeorgeington | Space Game Junkie | What's A Pixel Productions | Tully BurnalotGamerQuest (including a Q&A with meeeeee!) | JackAttack NZ (from New Zealand!) | Grottenolf (Deutsch) | Akwartz (Français)
Words:
Neogaf [1] [2]- Probably my favorite discussion of the game. They picked up on a lot of the micro-decisions and balancing that I spent a fair amount of time designing.
Indie Game Bundles - He loved it, but thought boosting through the gate at the end of a level was unnecessary. There are reasons! It's how I teach people that afterburners are a thing!
True PC Gaming - I always enjoy people trying to describe the control scheme.
Gaming On Linux - I thought that "gameplay like FTL, only you pilot your ship directly" was a good way to put it. Adding Workshop support is actually nontrivial, but if people start making mods I'll totes do it.
8 Bit Horse - Super thorough rundown of the mechanics, called me out on using "desaturated view of Mars with the Valles Marineris clearly visible" for my destroyed Earth. Shhhh, that was a secret...
Voletic - He didn't love it, thought the levels weren't urgent enough and were a bit repetitive.
Indie Game Enthusiast - Decent rundown of features, made some gameplay gifs, did enough homework to notice that the original Rubicon is a thing, and picked up on the Luftrausers influence.
Retrospekt - For the original Rubicon! Michael Towns is a super chill guy.