Design Mech recoloring & dialogue layout crisis of faith Sep 13, 2024 Wargaming and Serious Games Sep 06, 2024 Event system, aka, how to handle nested "you've activated my trap card" triggers Aug 07, 2023 The core of Lancer Tactics’ engine. Jun 05, 2023 Play Anthropocene interview on Lancer Tactics Mar 22, 2023 Wicklog 30: Racial Justice & The Empowerment Of Manuals Jun 28, 2020 Wicklog 29: (Galaxy) Brain Expansion Apr 15, 2020 Crescent Loom motivations Mar 01, 2018 How funding sources dictate design Aug 30, 2017 Wicklog #9 - Fancy graphics, avoiding invisible functionality, and game juiciness. Jul 18, 2017 Wicklog #4 - Betacon, intuitive mechanics, and the March for Science Apr 24, 2017 Wicklog #3 - Menus for daaaays Apr 11, 2017 Game Design Annotated Links -- Part 2 Jul 23, 2016 Naming your game - name "genres" Jun 27, 2016 SimpleCiv — Cities as RPG characters Feb 08, 2016 Art Styles - Pixel Art Nov 27, 2015 Rubicon Influences Aug 10, 2015 tremendous caveat Jun 08, 2014 the process Mar 18, 2013 Game Design Annotated Links Jan 05, 2013 Ship Customization Jun 14, 2012 Q&A - Blitzmax & the process. May 09, 2012 Controls Apr 27, 2012