Drone Art

I’ve been mostly busy the last few weeks running the job searches for bugfixer & multiplayer, but have found the time to address a number of additional bugs & crashes. Here ya go:

Crash fixes

  • Fix crash on creating a new module
  • Fixed infinite loop of gaining/losing zero g aura from tesseract when you’re forced to land there (e.g. from a gravity gun)
  • Fix crash when mods report having a dependency
  • fix crash when using the combine_string fetcher
  • Cleanup viewport warning in an attempt to fix “Consistent CTD when opening combat editor from module editor.”

UI / FX / Art

  • Many new drone, mine, and turret tokens from Gentrigger

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  • Updated editor icons from Alicia
  • fixed telegraphing turret drone attacks when they trigger
  • Fix edits to character sheets not being reflected in instant action team lineup
  • prevent scrolling the disambiguation unit picker from hitting the end and then causing the camera to zoom
  • fix overtelegraphing of skyhammer salvo
  • Fix initializing mod user config values; changing the settings should now both persist, be reported correctly in code, and changing them will active the “apply changes” button in the mod manager.

Editor

  • BREAKING CHANGE: Broke the “mount/dismount” event into two separate effects. If you had a custom map that was playing with getting out of your mech, you’ll need to update it. The dismount event can now optionally give a sitrep tag to the dismounted pilot so you can unambiguously reference it in subsequent events.
  • BREAKING CHANGE: Depricated “choices literal” option for conversations. I don’t think anyone was really using it.
  • Dialogue block line type icons are buttons you can press to focus that line
  • Disable adding Jump blocks to the end of a conversation (it gets confused with => END)
  • Add ability to unlock visual tokens for any mech (like you could already do for NPCs and their systems)
  • fix “reset to default” not always working for mech tokens
  • Can import/export mech token png and jsons
  • Fix dialogue layout dropdown always showing “monologue” when you change back to it, regardless of its real data
  • Automatically select newly-created nodes in the module editor
  • update camera bounds when resizing map

Misc

  • Add manifest to export so the itch.io app can launch the game in either normal or compatibility mode.
  • Automatically turn off background loading when running the game in verbose mode (to make debugging easier)
  • Temporarily disable all text-to-speech until we get godot 4.8 to put this winRT
  • Re-removed winRT libraries in the export — my bad, I forgot to use our custom export templates
Multiplayer programmer job posting haha so random Multiplayer announcement, programming team, Massif loan, & studio rename