Hey there! In the game how do you get the ship sprites to be rotated and not blurred?

Blitzmax. It’s a really excellent object-oriented programming language that comes with a bunch of directX goodies like dynamic object rotation and scaling. There were a couple things I did to make the rotated images a bit more crisp (like manually calculating the center pixel and using that as the graphic origins, since the automatic one futzed things up a bit) but a lot of the eyecandy I was able to do was enabled by the power of its graphics library.

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Rubicon Released!

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Noticed an undocumented feature. The down arrow reduces speed, allowing me to come to rest. Are they any other undocumented features (so far)?