Rebaked NPCs Pt. 2 (+ linux build!)

Hey there! Surprise bonus post ‘cause the discussion about incorporating Kai’s NPC Rebake last week unexpectedly popped off — y’all shared a lot of perspectives we both had and hadn’t considered. Thank you to everyone for your input! I spent this last week writing a perhaps-too-long digestion of our thoughts and decisions about it over on Kickstarter.

TL;DR: our plan going forward is to implement most of the Rebake’s changes for individual NPC classes + veterans/ultras, but skipping its alternate rules for NPC structure/stress + grunts. Additionally, we’re leaving open the possibility ofpulling from other supplements and our own designs to further patch non-PC-option mechanics as-needed.

(oh also I got a Linux build up and running! Hot tip it works surprisingly well in desktop mode on the Steam Deck. I recommend also installing the itch.io launcher app for easy updates.)

The full post is too long for me to want to copy here, but here’s some tidbits:

hey demo! looks to me like you're on the wrong side of the river! {sad lock on noises}

wanted to know the NPC stats? we had a tool for that : it was called scan

2d to 3d expectations vs reality (it's fine)

npc mechanics are a smaller deal than not having skirmish/barrage

instant action vs campaign

NPC Rebake, rests & repairs, community maps Keeping the fire lit, more talents