Wicklog #14 - Surveys + final checklist
*** SURVEYS SENT, PLEASE FILL OUT YOUR SURVEYS ***
For backers with survivor/nemesis memories, I have the recording studio booked for next week. In order to get your memory voice-acted, you must fill out your survey by the end of this Saturday (Oct 14).
(if you need some inspiration, check out this sample of what people have submitted so far. They’re SO GOOD!)
Ditto with stickers; I want to start mailing them out, but only about half of y'all who get them have responded. If you haven't responded by Saturday, their delivery will be significantly delayed until I get a chance to do another mass-mailing.
Laser Delay
In the spirit of being-willing-to-admit-to-falling-behind, I've had scheduling problems with getting time on a laser, and am going to substantially miss my Nov 1st estimate for the Ramón y Cajal etchings. My new goal is to get them etched and shipped by Dec 1st — there's just too much going on this last month, and this is the thing that gave out.
But here is the finished digital draft vs the original art! I’m going to etch at two laser powers; the darker shapes will be burnt deeper into the wood.
Final Checklist
We're in the final countdown. This is a list of my campaign promises to have done by November 1st:
[X] Game engine: brain + body editor
[X] Basic gameplay: sandbox populated by online creatures (bonus: race mode!)
[ ] Platforms: Win/Mac/Linux
[ ] Backer content: cryopods, voice-acting, creature collaborations
[ ] Physical rewards: stickers & etchings
I’ll be spending the last couple weeks getting it working on Mac/Linux (I got a Mac Mini off of craigslist last night!), adding the backer content (from those surveys you totally filled out), and shipping the stickers.
A difference between this and most other crowdfunding campaigns for video games is that I still don’t consider Crescent Loom "done". I’ll be entering a phase of open development where I continue to work on it as time and funding allow. This Kickstarter was always meant to do just that: kick-start the game.
I’m pleased with how this year has gone. As far as I know, this is the very first biologically-realistic neural circuit simulator that can be used without technical training in existence.
Oh, and to top this all off, the cookie has crumbled and I’ll be moving out of Oregon (for the first time ever! o_o) and down to West Oakland... also on November 1st. Woop woop!