Crescent Loom Wicklog 32: Refactors, race mode (again), and Loomapalooza May 25, 2021 Wicklog 31: Connectome Explorer for remote classes Nov 23, 2020 Wicklog 30: Racial Justice & The Empowerment Of Manuals Jun 28, 2020 Wicklog 29: (Galaxy) Brain Expansion Apr 15, 2020 Wicklog 28: Scaling down & personal revelations Oct 30, 2019 Wicklog 27: NO DICE Jun 12, 2019 Wicklog 26: educational grant submission! Apr 22, 2019 Wicklog 25: load it faster, draw it fewer, show it better Jan 11, 2019 Wicklog 24: neuroscientists, new build, and the fossil record Nov 17, 2018 Wicklog 23: Here's the plan Aug 30, 2018 Wicklog 22: Friendship is the real treasure Jul 26, 2018 Wicklog 21: Emotional Loops & Summer Roadmap Jun 26, 2018 Wicklog 20: Exposing hidden mechanics, backwards compatibility, and Stugan Jun 01, 2018 Crescent Loom motivations Mar 01, 2018 Wicklog 18: Minecraft & Language Change Feb 18, 2018 Wicklog 17: New Trailer & Orientation Sensor Jan 17, 2018 Wicklog #16: Avenues for ca$h, school visit, GUI improvements Dec 18, 2017 Wicklog #14 - Surveys + final checklist Oct 11, 2017 Wicklog #13 - Cosmic jokes, new limbs, and a sense of scale Sep 27, 2017 Wicklog #12 - Gameplay objectives, OMSI, and reward status update Sep 13, 2017 How funding sources dictate design Aug 30, 2017 Wicklog #11 - Book-covers, narrative framing, and races. Aug 30, 2017 Wicklog #10 - Games for Change Conference, Spark a Memory, new help menu Aug 07, 2017 Wicklog #9 - Fancy graphics, avoiding invisible functionality, and game juiciness. Jul 18, 2017 Wicklog #8 - Laying eggs, chowin' down, variable synapses. Jun 19, 2017 Wicklog #7 — Content & Bugfixes Jun 07, 2017 Wicklog #6 - the Caves of Voronoi May 24, 2017 Wicklog #5 - Art pipeline & coherent visual/gameplay vision May 09, 2017 Wicklog #4 - Betacon, intuitive mechanics, and the March for Science Apr 24, 2017 Wicklog #3 - Menus for daaaays Apr 11, 2017 Wicklog Two - Postmortem, Better Brains, and Beautiful Bodies Mar 28, 2017 Crescent Loom Kickstarter Postmortem Mar 19, 2017 Wicklog One - Scripting & Production Mar 13, 2017 Kickstarter at 100%, tournament results! Mar 05, 2017 Creatures of the day: new background! Feb 26, 2017 Creatures of the day -- hookshots, heartbeats, and faeries. Feb 23, 2017 Creatures of the day: breathing and player-versus-player races! Feb 18, 2017 5 projects that made me fall in love with neuroscience. Feb 17, 2017 Creatures of the Day: interactions! Feb 13, 2017 Creature of the Day: gravity! Feb 10, 2017 Creature of the Day: crabby grabby Feb 09, 2017 Creature of the Day: creepy ribs Feb 08, 2017 Creature of the Day: swimmy door-breaker Feb 07, 2017 Gorgeous koi, twitchy frogs, and a lotta derp. Feb 06, 2017 Creature of the Day: steering a rowboat Feb 04, 2017 Creature of the Day: basic swimmer Feb 03, 2017 Crescent Loom Kickstarter Pre-mortem Jan 31, 2017 Senses & Swimming Sep 20, 2016 JSON files: my super dumb and technical week. Aug 15, 2016 First look at the Creature Editor Aug 10, 2016 Crescent Loom — Pathfinding Jul 27, 2016 It's... ALIVE!!! Jun 06, 2016