Lancer Tactics
The Hustle
Part of being a game developer is figuring out how to get your game to be sustainable. Here are my pre- & post-mortems and summaries of my market research.
Design
Deep-dives into analyzing various aspects of game design.
Crescent Loom
All posts
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December 2024
- Prebones build, UI stylekit, instant action Dec 06, 2024
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October 2024
- First mech & talent content push Oct 23, 2024
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September 2024
- Mech recoloring & dialogue layout crisis of faith Sep 13, 2024
- Wargaming and Serious Games Sep 06, 2024
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August 2024
- Downtimes, module editor, water temple Aug 09, 2024
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July 2024
- Music, grappling, new build! Jul 10, 2024
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June 2024
- First Kickstarter alpha is available! Jun 04, 2024
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May 2024
- Pre-alpha changelog + engine talent talk May 08, 2024
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March 2024
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February 2024
- 3D map editor, more UI, and Mourning Cloak license Feb 16, 2024
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December 2023
- New year new dimension (aka 3D maps!!!) Dec 29, 2023
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November 2023
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September 2023
- Generic progress report go! Sep 18, 2023
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August 2023
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July 2023
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June 2023
- The core of Lancer Tactics’ engine. Jun 05, 2023
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April 2023
- Lancer Tactics Kickstarter Postmortem Apr 18, 2023
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March 2023
- Advertisement Midmortem Mar 22, 2023
- Play Anthropocene interview on Lancer Tactics Mar 22, 2023
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January 2023
- Wicklog 33: Officially hitting 1.0 Jan 02, 2023
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December 2022
- Godot 3.5 => 4.0 migration notes Dec 26, 2022
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May 2021
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November 2020
- Wicklog 31: Connectome Explorer for remote classes Nov 23, 2020
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June 2020
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April 2020
- Wicklog 29: (Galaxy) Brain Expansion Apr 15, 2020
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October 2019
- Wicklog 28: Scaling down & personal revelations Oct 30, 2019
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June 2019
- Wicklog 27: NO DICE Jun 12, 2019
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April 2019
- Wicklog 26: educational grant submission! Apr 22, 2019
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January 2019
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November 2018
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August 2018
- Wicklog 23: Here's the plan Aug 30, 2018
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July 2018
- Wicklog 22: Friendship is the real treasure Jul 26, 2018
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June 2018
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April 2018
- How Learning Games Get Funded, Part 2 — SUMMARY Apr 28, 2018
- How Learning Games Get Funded, Part 1 — CASE STUDIES Apr 28, 2018
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March 2018
- Wicklog 19: Level editor & ghost bugs. Mar 18, 2018
- Crescent Loom motivations Mar 01, 2018
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February 2018
- Wicklog 18: Minecraft & Language Change Feb 18, 2018
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January 2018
- Wicklog 17: New Trailer & Orientation Sensor Jan 17, 2018
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December 2017
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October 2017
- Wicklog #14 - Surveys + final checklist Oct 11, 2017
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September 2017
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August 2017
- How funding sources dictate design Aug 30, 2017
- Wicklog #11 - Book-covers, narrative framing, and races. Aug 30, 2017
- Wicklog #10 - Games for Change Conference, Spark a Memory, new help menu Aug 07, 2017
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July 2017
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June 2017
- Wicklog #8 - Laying eggs, chowin' down, variable synapses. Jun 19, 2017
- Wicklog #7 — Content & Bugfixes Jun 07, 2017
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May 2017
- Wicklog #6 - the Caves of Voronoi May 24, 2017
- Wicklog #5 - Art pipeline & coherent visual/gameplay vision May 09, 2017
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April 2017
- Wicklog #4 - Betacon, intuitive mechanics, and the March for Science Apr 24, 2017
- Wicklog #3 - Menus for daaaays Apr 11, 2017
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March 2017
- Wicklog Two - Postmortem, Better Brains, and Beautiful Bodies Mar 28, 2017
- Crescent Loom Kickstarter Postmortem Mar 19, 2017
- Wicklog One - Scripting & Production Mar 13, 2017
- Kickstarter at 100%, tournament results! Mar 05, 2017
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February 2017
- Creatures of the day: new background! Feb 26, 2017
- Creatures of the day -- hookshots, heartbeats, and faeries. Feb 23, 2017
- Creatures of the day: breathing and player-versus-player races! Feb 18, 2017
- 5 projects that made me fall in love with neuroscience. Feb 17, 2017
- Creatures of the Day: interactions! Feb 13, 2017
- Creature of the Day: a sucker every minute. Feb 11, 2017
- Creature of the Day: gravity! Feb 10, 2017
- Creature of the Day: crabby grabby Feb 09, 2017
- Creature of the Day: creepy ribs Feb 08, 2017
- Creature of the Day: swimmy door-breaker Feb 07, 2017
- Gorgeous koi, twitchy frogs, and a lotta derp. Feb 06, 2017
- Creature of the Day: mosquito larvae! Feb 06, 2017
- Creature of the Day: conehead whiffle ball Feb 05, 2017
- Creature of the Day: steering a rowboat Feb 04, 2017
- Creature of the Day: basic swimmer Feb 03, 2017
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January 2017
- Crescent Loom Kickstarter Pre-mortem Jan 31, 2017
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September 2016
- Senses & Swimming Sep 20, 2016
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August 2016
- JSON files: my super dumb and technical week. Aug 15, 2016
- First look at the Creature Editor Aug 10, 2016
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July 2016
- Crescent Loom — Pathfinding Jul 27, 2016
- Game Design Annotated Links -- Part 2 Jul 23, 2016
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June 2016
- Naming your game - name "genres" Jun 27, 2016
- It's... ALIVE!!! Jun 06, 2016
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February 2016
- SimpleCiv — Cities as RPG characters Feb 08, 2016
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December 2015
- Bundle Stars Postmortem Dec 14, 2015
- Steam Shenanigans + Demo Postmortem Dec 08, 2015
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November 2015
- Art Styles - Pixel Art Nov 27, 2015
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October 2015
- Wirehang Re-redux Oct 26, 2015
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August 2015
- Rubicon Influences Aug 10, 2015
- Steam Postmortem Aug 04, 2015
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May 2015
- Our Greenlight Journey In Memorandum May 19, 2015
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September 2014
- Character Portraits! Sep 24, 2014
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August 2014
- Guardian Games Playtest Aug 19, 2014
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June 2014
- tremendous caveat Jun 08, 2014
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September 2013
- Tanks for all the Fish Sep 30, 2013
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May 2013
- Rubicon: Source May 31, 2013
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March 2013
- the process Mar 18, 2013
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January 2013
- Android port? :) Jan 30, 2013
- Rubicon 1.1 released! Jan 22, 2013
- Game Design Annotated Links Jan 05, 2013
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September 2012
- I like the new version. The control changes makes it easier to maneuver in dog-fights. I noticed the game acts slightly odd near the edge of the map, and in later stages it can slow down a bit. I had a successful ship configuration that ended up being a really long game. So, I am wondering if there would be a game save option in the escape menu. Thanks, Ken. Sep 29, 2012
- Noticed an undocumented feature. The down arrow reduces speed, allowing me to come to rest. Are they any other undocumented features (so far)? Sep 26, 2012
- Hey there! In the game how do you get the ship sprites to be rotated and not blurred? Sep 26, 2012
- Rubicon Released! Sep 24, 2012
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June 2012
- Rubicon Kickstarter Post-Mortem Jun 14, 2012
- Ship Customization Jun 14, 2012
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May 2012
- Rubicon Poster May 30, 2012
- Trigonometry! May 23, 2012
- Black Hole May 23, 2012
- Watched your spiel about mixing arcade and depth. Have you tried Starfarer? :) May 20, 2012
- Rubicon bugs May 11, 2012
- Q&A - Blitzmax & the process. May 09, 2012
- I'm wondering if it would run on my netbook (1.6Ghz). I tried the fixed demo and all I get is a black screen with a mouse cursor. It will terminate if I hit esc a couple times. May 06, 2012
- What language is Rubicon coded in? May 06, 2012
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April 2012
- Controls Apr 27, 2012
- The start of RUBICON! Apr 24, 2012